Writing tetris – part 5

May 19th, 2008

A game without sounds and some dynamic action is bad… So I had to do it :)
This is just a small presentation without all features included but looks quite nice.

How do you like it?

Writing tetris – part 4

May 19th, 2008

Every 3D game has cool graphics effects. It would be nice to have one when “collecting a line”. Let’s create some particles…

tetris - particles crap

Oh fuck… it looks like somebody slaught a pig :D
After several minutes of tuning it looks much better…

tetris - particles nice

Hmmm… I’m proud of myself :P

Writing tetris – part 3

May 19th, 2008

Most of a game mechanics are ready. It’s time for tuning visual part.
The playfield has been added and blocks have better texture now.
It is looking better and better :)

tetris - nice

Writing tetris – part 2

May 18th, 2008

Every game goes better during development…
So does mine :)

tetris - better

Notice, that a game can display MP3 tag which is currently playing – simple feature but looks nice.

Writing tetris – part 1

May 17th, 2008

Some time ago, I started writing simple casual game – tetris :) Idea of a game is nearly the same age as me, but I decided to create a 3D variation of it.
At the begining every game look like a crap, so does mine.

tetris - crap

Disaster :D

My workshop and some technical info:

  • Operating system – Linux, it also smoothly works on Windows :)
  • Programming language: C++
  • Libraries used: OpenGL, nVidia Cg, boost, SDL, GLee, FreeType, FmodEx, id3lib
  • IDE: Eclipse CDT and Vim
  • Other tools: Blender, GIMP
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