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	<title>SirMike&#039;s Techblog &#187; C++</title>
	<atom:link href="http://sirmike.org/category/c/feed/" rel="self" type="application/rss+xml" />
	<link>http://sirmike.org</link>
	<description>C++, C#, ASP.NET, OpenGL, DirectX, Game developing</description>
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			<item>
		<title>Playing with physics</title>
		<link>http://sirmike.org/2009/05/11/playing-with-physics/</link>
		<comments>http://sirmike.org/2009/05/11/playing-with-physics/#comments</comments>
		<pubDate>Sun, 10 May 2009 23:30:55 +0000</pubDate>
		<dc:creator>SirMike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[PhysX]]></category>

		<guid isPermaLink="false">http://www.sirmike.org/2009/05/11/playing-with-physics/</guid>
		<description><![CDATA[Several hours of playing with nVidia PhysX engine ended with this small video. Rendered in real time of course (DirectX, GeForce 8600GT)

]]></description>
			<content:encoded><![CDATA[<p>Several hours of playing with nVidia PhysX engine ended with this small video. Rendered in real time of course (DirectX, GeForce 8600GT)</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/5wyTaEm_PPM&amp;hl=en&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5wyTaEm_PPM&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://sirmike.org/2009/05/11/playing-with-physics/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Shadow Mapping</title>
		<link>http://sirmike.org/2008/12/14/shadow-mapping/</link>
		<comments>http://sirmike.org/2008/12/14/shadow-mapping/#comments</comments>
		<pubDate>Sun, 14 Dec 2008 20:39:03 +0000</pubDate>
		<dc:creator>SirMike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[DirectX]]></category>

		<guid isPermaLink="false">http://www.sirmike.org/?p=222</guid>
		<description><![CDATA[I added new effect to my effects library &#8211; Shadow Mapping. Simple version without any additional techniques for soft edges.
Go to the Shadow Mapping page
]]></description>
			<content:encoded><![CDATA[<p>I added new effect to my effects library &#8211; Shadow Mapping. Simple version without any additional techniques for soft edges.</p>
<p><a href="3d-effects/shadow-mapping">Go to the Shadow Mapping page</a></p>
]]></content:encoded>
			<wfw:commentRss>http://sirmike.org/2008/12/14/shadow-mapping/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>My 3D Effects</title>
		<link>http://sirmike.org/2008/09/20/my-3d-effects/</link>
		<comments>http://sirmike.org/2008/09/20/my-3d-effects/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 22:46:50 +0000</pubDate>
		<dc:creator>SirMike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.sirmike.org/2008/09/20/my-3d-effects/</guid>
		<description><![CDATA[I added a new section to this blog called &#8220;3D Effects&#8221; &#8211; you can download there some DX / OGL effects which I coded in my free time.
Go to 3D Effects page
]]></description>
			<content:encoded><![CDATA[<p>I added a new section to this blog called &#8220;3D Effects&#8221; &#8211; you can download there some DX / OGL effects which I coded in my free time.</p>
<p><a href="3d-effects">Go to 3D Effects page</a></p>
]]></content:encoded>
			<wfw:commentRss>http://sirmike.org/2008/09/20/my-3d-effects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tetris &#8211; the final version</title>
		<link>http://sirmike.org/2008/08/04/tetris-the-final-version/</link>
		<comments>http://sirmike.org/2008/08/04/tetris-the-final-version/#comments</comments>
		<pubDate>Sun, 03 Aug 2008 23:00:48 +0000</pubDate>
		<dc:creator>SirMike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://www.sirmike.org/2008/08/04/tetris-the-final-version/</guid>
		<description><![CDATA[Yes, it&#8217;s finished. 
You can download Windows &#038; Linux versions at http://www.sirmike.org/projects/tetris
Enjoy!
]]></description>
			<content:encoded><![CDATA[<p>Yes, it&#8217;s finished. </p>
<p>You can download Windows &#038; Linux versions at <a href="http://www.sirmike.org/projects/tetris">http://www.sirmike.org/projects/tetris</a></p>
<p>Enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://sirmike.org/2008/08/04/tetris-the-final-version/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>New screenshot from Tetris</title>
		<link>http://sirmike.org/2008/08/01/new-screenshot-from-tetris/</link>
		<comments>http://sirmike.org/2008/08/01/new-screenshot-from-tetris/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 18:50:17 +0000</pubDate>
		<dc:creator>SirMike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://www.sirmike.org/2008/08/01/new-screenshot-from-tetris/</guid>
		<description><![CDATA[There it is. Totally different textures, specular light and some minor features. It looks much better than before.

Developing of this game comes to an end &#8211; final version will be available soon.
]]></description>
			<content:encoded><![CDATA[<p>There it is. Totally different textures, specular light and some minor features. It looks much better than before.</p>
<p><a href='http://www.sirmike.org/wp-content/uploads/2008/08/7.png' title='Tetris'><img src='http://www.sirmike.org/wp-content/uploads/2008/08/7.thumbnail.png' alt='Tetris' /></a></p>
<p>Developing of this game comes to an end &#8211; final version will be available soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://sirmike.org/2008/08/01/new-screenshot-from-tetris/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tetris &#8211; first playable demo</title>
		<link>http://sirmike.org/2008/06/15/tetris-first-playable-demo/</link>
		<comments>http://sirmike.org/2008/06/15/tetris-first-playable-demo/#comments</comments>
		<pubDate>Sun, 15 Jun 2008 19:58:40 +0000</pubDate>
		<dc:creator>SirMike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://www.sirmike.org/2008/06/15/tetris-first-playable-demo/</guid>
		<description><![CDATA[First playable demo of my Tetris is ready for testing.
Download Wndows version.
Download Linux version.
If you cannot run the game on Windows, you probably do not have MS Visual C++ 2008 Redistributable package installed, you can download it here
Enjoy!
]]></description>
			<content:encoded><![CDATA[<p>First playable demo of my Tetris is ready for testing.</p>
<p><a href="http://www.sirmike.org/files/tetris.zip">Download Wndows version.</a><br />
<a href="http://www.sirmike.org/files/tetris.tar.gz">Download Linux version.</a></p>
<p>If you cannot run the game on Windows, you probably do not have MS Visual C++ 2008 Redistributable package installed, you can download it <a href="http://www.microsoft.com/downloads/details.aspx?familyid=9B2DA534-3E03-4391-8A4D-074B9F2BC1BF&#038;displaylang=en">here</a></p>
<p>Enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://sirmike.org/2008/06/15/tetris-first-playable-demo/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Writing tetris &#8211; part 5</title>
		<link>http://sirmike.org/2008/05/19/writing-tetris-part-5/</link>
		<comments>http://sirmike.org/2008/05/19/writing-tetris-part-5/#comments</comments>
		<pubDate>Mon, 19 May 2008 00:59:57 +0000</pubDate>
		<dc:creator>SirMike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.sirmike.org/2008/05/19/writing-tetris-part-5/</guid>
		<description><![CDATA[A game without sounds and some dynamic action is bad&#8230; So I had to do it 
This is just a small presentation without all features included but looks quite nice.

How do you like it?
]]></description>
			<content:encoded><![CDATA[<p>A game without sounds and some dynamic action is bad&#8230; So I had to do it <img src='http://sirmike.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
This is just a small presentation without all features included but looks quite nice.</p>
<p><object type="application/x-shockwave-flash" style="width:425px; height:355px;" data="http://www.youtube.com/v/56_8VtxcZWA&#038;hl=en"><param name="movie" value="http://www.youtube.com/v/56_8VtxcZWA&#038;hl=en" /></object></p>
<p>How do you like it?</p>
]]></content:encoded>
			<wfw:commentRss>http://sirmike.org/2008/05/19/writing-tetris-part-5/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Writing tetris &#8211; part 4</title>
		<link>http://sirmike.org/2008/05/19/writing-tetris-part-4/</link>
		<comments>http://sirmike.org/2008/05/19/writing-tetris-part-4/#comments</comments>
		<pubDate>Mon, 19 May 2008 00:51:16 +0000</pubDate>
		<dc:creator>SirMike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.sirmike.org/2008/05/19/writing-tetris-part-4/</guid>
		<description><![CDATA[Every 3D game has cool graphics effects. It would be nice to have one when &#8220;collecting a line&#8221;. Let&#8217;s create some particles&#8230;

Oh fuck&#8230; it looks like somebody slaught a pig 
After several minutes of tuning it looks much better&#8230;

Hmmm&#8230; I&#8217;m proud of myself  
]]></description>
			<content:encoded><![CDATA[<p>Every 3D game has cool graphics effects. It would be nice to have one when &#8220;collecting a line&#8221;. Let&#8217;s create some particles&#8230;</p>
<p><a href='http://www.sirmike.org/wp-content/uploads/2008/05/4.png' title='tetris - particles crap'><img src='http://www.sirmike.org/wp-content/uploads/2008/05/4.thumbnail.png' alt='tetris - particles crap' /></a></p>
<p>Oh fuck&#8230; it looks like somebody slaught a pig <img src='http://sirmike.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
After several minutes of tuning it looks much better&#8230;</p>
<p><a href='http://www.sirmike.org/wp-content/uploads/2008/05/5.png' title='tetris - particles nice'><img src='http://www.sirmike.org/wp-content/uploads/2008/05/5.thumbnail.png' alt='tetris - particles nice' /></a></p>
<p>Hmmm&#8230; I&#8217;m proud of myself <img src='http://sirmike.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://sirmike.org/2008/05/19/writing-tetris-part-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Writing tetris &#8211; part 3</title>
		<link>http://sirmike.org/2008/05/19/writing-tetris-part-3/</link>
		<comments>http://sirmike.org/2008/05/19/writing-tetris-part-3/#comments</comments>
		<pubDate>Mon, 19 May 2008 00:44:56 +0000</pubDate>
		<dc:creator>SirMike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.sirmike.org/2008/05/19/writing-tetris-part-3/</guid>
		<description><![CDATA[Most of a game mechanics are ready. It&#8217;s time for tuning visual part.
The playfield has been added and blocks have better texture now.
It is looking better and better  

]]></description>
			<content:encoded><![CDATA[<p>Most of a game mechanics are ready. It&#8217;s time for tuning visual part.<br />
The playfield has been added and blocks have better texture now.<br />
It is looking better and better <img src='http://sirmike.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href='http://www.sirmike.org/wp-content/uploads/2008/05/3.png' title='tetris - nice'><img src='http://www.sirmike.org/wp-content/uploads/2008/05/3.thumbnail.png' alt='tetris - nice' /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://sirmike.org/2008/05/19/writing-tetris-part-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Writing tetris &#8211; part 2</title>
		<link>http://sirmike.org/2008/05/18/writing-tetris-part-2/</link>
		<comments>http://sirmike.org/2008/05/18/writing-tetris-part-2/#comments</comments>
		<pubDate>Sun, 18 May 2008 00:36:41 +0000</pubDate>
		<dc:creator>SirMike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.sirmike.org/2008/05/19/writing-tetris-part-2/</guid>
		<description><![CDATA[Every game goes better during development&#8230;
So does mine  

Notice, that a game can display MP3 tag which is currently playing &#8211; simple feature but looks nice.
]]></description>
			<content:encoded><![CDATA[<p>Every game goes better during development&#8230;<br />
So does mine <img src='http://sirmike.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href='http://www.sirmike.org/wp-content/uploads/2008/05/2.png' title='tetris - better'><img src='http://www.sirmike.org/wp-content/uploads/2008/05/2.thumbnail.png' alt='tetris - better' /></a></p>
<p>Notice, that a game can display MP3 tag which is currently playing &#8211; simple feature but looks nice.</p>
]]></content:encoded>
			<wfw:commentRss>http://sirmike.org/2008/05/18/writing-tetris-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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