XmasPool
Simple pool game with quite realistic physics. One time when I played snooker online with my friend I bethinked myself to create similar game
I wanted to finish it before Christmas2004 but with no success. I had more important work to do.
Rules are very simple. Hit player’s ball (red or green) into yellow ball then yellow ball must hit opponent’s ball
Hehe, very twisted. Maybe I will change rules a little bit. I am still working on it.
Look are the newest screenshots. It’s easy to see that much changed since last version. Mostly in graphics. Among new features are:
- dynamic lighting – Phong model programmed by myself with Vertex Shader. Pixel Shader version will also be available.
- Fire effect (on third screen) – I am very proud of it – made it by myself without previous knowledge about particles. I’ve just read a few articles and spent some time with experimenting.
- Reflections
- One thing that you cannot see is animation. Interpolating key frames but there’s no need to use bones in this game. Also using Vertex Shader
Still to do:
- Environmental mapping – if there is enough skills
- Game rules improving
Download XmasPool beta
Download XmasPool beta source code
You will need a DirectX Redistributable Package, download it here. When you have problems with missing d3dx9_24.dll after installing the package just find the d3dx9_xx.dll, copy it to the game folder and change the name to d3dx9_24.dll
It’s a little problem but I cannot include single library with the game. DirectX EULA forbids it.
Screenshots from beta version:
Screenshots from alpha version:
and from older versions:
