About me

I’ve been writing software for more than two decades, and for the past several years I’ve been making games on my own. I handle the design and programming myself, and when a project needs it, I bring in skilled artists, musicians, and sound designers to collaborate on specific pieces. Working this way keeps every decision deliberate, and I only ship what I would want to play myself. My previous game, Bearnard, was the first result of that approach, and everything I make now builds on what I learned from it. If you’d like to follow development, share feedback, or just talk games, you can find me on X/Twitter